Friday, 19 March 2010

Evaluation

Evaluation

The task that we had to do was to create a film opening lasting no longer than two minutes, which established character, setting, and built enigma, and also it had to include titles. The film opening that we planned and created was a typical horror/thriller zombie film. It consisted of two remaining people on the earth, the last to survive the infection that had taken over the world.

Before we were set this task, we reviewed and deconstructed many different film openings from ‘City of God’ to ‘Sin City’; however the lessons focused more on the film noir style films, and their conventions. Most of our classmates had decided to go with film noir style openings, so we decided to produce something different and go for horror/thriller. This required additional research of conventions other than the noir work we had been doing in lessons. We decided that in order to achieve the targets set in the task; we would just use a simple narrative with two characters in a house hiding from the zombies in order to remain alive. We had initially decided to use establishing shots as an opening sequence to achieve one of the task objectives straight away. However, after using establishing shots to see how they would look, we decided against them and proposed to meet an alternative task objective, and build enigma straight away rather than establish setting. Although showing desolate locations would have built enigma we thought to have a character running instantly built enigma, and it was also a classic horror/thriller film opening showing the running and having the heavy breathing in the soundtrack creating fear. It was also more obvious rather than the audience having to understand that the establishing shots were desolate for a reason, as the footage we had perhaps did not show this.


Our media product challenges and follows the conventions of other media products in a number of ways. For example, within the mise-en-scene, especially the costumes of the two characters. Both are wearing torn t-shirts with blood patches all over them, which fits in with the genre. This would be found in most zombie films.
Also the music is very eerie which matches that convention in most horror films, not just zombie. Another is how the pace of editing is fast; this represents the genre which is linked to the convention, and also what is actually happening within the shot. The conventions of film openings were also matched in our product as this was an objective of the task. Film openings have the conventions of establishing character and setting, and building enigma. Character was easy to establish because we only had two actors in the film, and it was obvious that they weren’t zombies and that they were hiding away because of their costume and acting. Also initially we had planned on showing the zombies, but in the end we decided it was better not too, because we didn’t have the budget for the appropriate make up to ensure the zombie characters were scary enough. Instead we decided to not show the zombie, but to include zombie roars within the soundtrack which also created enigma as well as establishing character. The setting was again easy enough to establish, as we had planned on setting the film in a house and obviously filmed the footage within a house which added to the verisimilitude also. We created enigma at the end of the film in a few ways. Just after the male character said “If we survive the night, we’ll make a run for it in the morning”, a series of fast paced shots were shown. It was all abstract, unusual footage, like a close up of a street lamp and an extreme close up of someone’s eye which we edited by adding effects too, to represent the abnormal theme of the quick paced sequence. This built enigma as the audience is suddenly viewing this sequence, and doesn’t know what is going to happen or where it will stop. It is then cut to black, which immediately creates further enigma as the audience still don’t know what is going to happen next. As it cuts to black on the soundtrack you can hear a window smash, and a roar of which is intended to be a zombie, although this is another example of enigma, as it could be anything. After the final titles, there is then one final title screen which says ‘12 hours earlier…’, which is the opening sequence, finishing on created enigma, as the audience won’t know what happened. The titles themselves are actually another convention of film openings, as al film openings have title sequences at some point. After analysing many title sequences similar to our genre, such as 'Dead Set', '28 Weeks later', and 'Dawn of The Dead', we realised that they were all the same conventions within their titles.. Our titles borrow from the conventions of horror/thriller title sequences as they match the titles that many have. For example, 'Dawn of The Dead' has a clip, which cuts to a black screen with red text, pausing on the words, and then cutting back to a clip. Others have a long sequence of clips, and then after building enigma cutting to black with the title, usually in a red or white font colour. We decided to mix the ideas from different films, whilst displaying the conventions, and we decided to start off by having short red text on black titles cut between sequences of clips, and then after having a long sequence and building enigma cutting to a final title with the name of our film, always using the same font style, size, and colour.

The type of media institution that might distribute our product would be a small scale institution such as Channel 4 or Channel 5. I think this because they often show low budget one-off films, such as zombie horror or thrillers in the early hours of the morning. Especially Channel 4 as they often promote low budget independent film makers. It would be this type of institution because of the making of the film itself. It was small scale, and extremely low budget, and the equipment wasn’t the best standard. So typically the distributor matches the budget. Also, such places as Art House cinemas. These are cinemas that show low budget independent films, and would be ideal for our product. There is an Art House cinema in Exeter called the Phoenix. As it is fairly local to us, it may be the most appropriate.

The audience for our film opening would most probably be a wide audience rather than niche, because of the genre. The genre would appeal to a large number of viewers, but the amount that actually watched it would be down to the distributor. If it is small scale, then less people are likely to view it, because of the recognition of the company and their strategies of how they attract their audiences. I think we have targeted our audience to be teenagers to mid twenties. I think this is once again because of the genre of the film, as it is a horror younger audiences may not feel comfortable watching it, and also maybe the certificate on the film if it were to be fully produced may be a 15. Another factor is the age of the actors, the actual age of the actors being both 17. This would target teenagers as they could perhaps relate to them whilst watching the film.

We asked 10 people to fill out a survey whilst they watched our product and the results were very positive, although there were a few criticisms. They felt that the dialogue should have been more in-depth, and the blood on the costumes should have been more realistic. Apart from these comments, 100% of the audience that we surveyed said that they enjoyed the film opening, and would want to watch the rest of the film. 100% also said that it would appeal to a teenage audience as well, and this is what we were hoping to achieve. 80% of the audience also said that our product would appear in an Art House cinema, or on small budget television channels such as channel 5.

What I have learnt about the technologies from the process of constructing this product is that ‘iMovie’ has many features that you can use to your advantage to produce a professional quality product. We edited the footage as simply as possible to start off with, and then once we were happy with what we had, we then explored ‘iMovie’s’ features to see what effects would be suitable to enhance our product. As we had done two tasks previously, the preliminary and the introductory task, we were familiar with ‘iMovie’ enough to edit a well produced product, and also knew where to find the tools and effects. However, it was specific effects that we experimented with to see which was the most suitable. Another program that was essential to create this product was ‘Garageband’. As one of the task objectives was to create an original soundtrack, ‘Garageband’ was the best program to use to produce it. The main focus for our soundtrack was an eerie score to fit the type of film. After finding it, we then browsed through ‘Garageband’s’ loops to find effects such as the window smash and zombie roars. Again, as we had already used ‘Garageband’ in other tasks, we were comfortable developing our soundtrack using it. We edited some of the loops that we found to add dramatic effect to the film and create verisimilitude within it. For example, we found a ‘crazy people’ loop and decided it would be perfect for the zombie’s motif. We edited the re verb and echo on the loop and made it sound as if it was distant. When we added it to ‘iMovie’ it worked extremely well with the sequence where the male character is on the sofa, and sounded as if the laughing was coming from inside his head. The exact effect that we were looking for.

Throughout producing the product and upon completion I have noticed advances in my learning in terms of framing and composition and skills in camerawork and editing. When looking back at my previous work it is clear to see that every small detail within the shot is now considered, whereas when I lacked knowledge of framing and composition my footage could have been much more effective and professional if I knew then what I know now. As for camerawork and editing, the variety of shots, and the type of shots are continuously improving as I am trying different shots that may or may not be effective. Some shots work better than others but my shot inspiration is hugely based on previous products that I have done, and the type of shots I used in them, and expanding on them. I have also learnt, for editorial purposes to shoot sequences at least three times before moving on. I have learnt this because in previous tasks I have lacked footage to edit, and then realised it was too late so I have just had to make do with what I had. Within editing, I feel much more comfortable to explore ‘iMovie’s’ many features in order to make my product unique and professional, allowing me to show the skills that I have learnt and developed.

Overall I think that our final media product was a success, as it does everything that the task has stated you to achieve. Right from the beginning it creates enigma, and then leads to establish character and setting. Our final product follows and challenges conventions from the same genre, and it is shown most evidently through mise-en-scene and costume, and also the soundtrack. I am very pleased with our film opening as it represents how much we have learnt since the first task, and also how our skills have developed and it also achieved everything we wanted it to. Perhaps one thing I would have changed if we could start again would be to start much earlier than we did with the product, giving ourselves even more time to finely edit small details, even though we finished well before the deadline.



- Evaluation End -

Friday, 5 March 2010

Final Day of Filming

After the previous 3 days of filming, and editing sessions between these days, we decided to organise a final day to film everything that we had missed out, and everything that we had decided to add in after discussing what would be more effective if it were there in our editing sessions.

The filming itself didn't take very long, as we were filming specific things that we needed. However, this filming session was extremely effective because if we hadn't organised a day to film so that we would definitley have the small things needed, then our product wouldn't have a chance to be as effective as we believe it can be with them. For example, changing the clock face from being a grandfather clock, to being a digital clock. We believe it will be more effective from being digital, as it is much simpler for the audience to read, and therefore doesn't lose any significance from the storyline.

Overall, every filming day was a success because we got what we wanted and needed efficiently. Even the first day of filming where we had unusable footage was a success in a way, because it set us up for the rest of our filming sessions, giving us something that we could follow effectively and something that we could use for inspiration of different sequences and shot types.

Titles

As one of the tasks was to include titles within the product, it was essential that we got the titles correct. We began by looking at different film titles from films that are the same genre as ours. Such as Dawn Of The Dead and Dead Set.



We decided to follow the conventions of the typical horror film titles with a black background and red coloured font. We had simple titles with centered text, that faded in and out. We edited the pace to be slightly slower than the footage between titles for a variety in pace.


Wednesday, 3 March 2010

Soundtrack

Our main aim was to create an eerie score that would run all the way through the film opening, as a subtle background score whilst fitting in with the footage. We plan to do the sound for each sequence separately and then add it in to 'iMovie' making it more efficient to edit with our footage.

The loop that we used for the score to run throughout the whole of the product was called 'Awareness'. We used this loop as a main focus to build the rest of the soundtrack around, and the rest of the sound mix was added and edited to work simultaneously with the score.



The opening 18 seconds of the film was the sequence where the male character is sat on his own on the sofa. He is in some distress as we have used the acting as a base to make an effective sound mix. We had the score in the background to create an eerie atmosphere for the audience and also edited a loop called 'crazy people', we changed the echo and reverb to make it sound distant. Once we added this in to 'iMovie' it created the effect that we intended, as it sounded like the sound was coming from the character's head.

Motifs were important within our film opening also, as there were a lot of important things that needed to be established, and by having a motif, it will reinforce the importance and significance to the audience. As the clock was a main focus, we decided to have a motif of a sound that was a bang but we edited it to have an echo.



Another motif that we had created was a motif for the zombie. This was perhaps the most important motif as when we decided not to show any actual zombie characters, we needed to reinforce their significance within the soundtrack. We started this sound by editing a loop called 'Chimpanzee Calls', after we cut the loop to within a few milliseconds, we then edited it to have an echo, and reverb. Finally we added an effect called 'Helium Breath', and the effect we had was again exactly what we wanted, a high pitched, lingering screeching noise, perfect for our zombie's motif.


Camerawork

To fulfill the conventions shown in other horror/zombie films just like in every media product there has to be a variety of shots for maximum effect. We used a variety of shots to fulfil these conventions, and some of the shots are:

Close up: It is used commonly to show a character's reaction to what is happening in the story at the time. Also it can be used for a close up on the zombie's face, and if used effectively with an appropriate score, it can create a frightening effect upon the audience.


Medium Close Up: Commonly used to show a reaction of a character again, but the reaction isn't focused on as much. It can also used to display the body language of a character.



Over the Shoulder: Most often used to show dialogue between characters. It can also be used to show a reaction of one character to what is behind the other character.



Screen Composition: Again used to show the reaction characters, but effective to show both reactions at the same time.

Improvements

After the screening of our film opening, and after receiving feedback on what needed to be improved. We have decided to organise a final day for filming to get the footage we needed to ensure our product had been improved. For example we got some more close up of the characters, and a variety of shots for the main narrative sequence.

Initial responses

After showing our film opening this is the feedback that we were given from the audience. We received criticisms in order to improve our product, and also positive comments so that we could build upon it.

Criticisms:
  • The titles needed to be changed, as they didn't match the conventions of a film opening
  • During the conversations between the two characters the lighting is too bright and doesnt fit the typical lighting found in horror films which is often dark
  • More variety within shots - especially Close-ups.

Positive Feedback:

  • The sound and music is good, especially the score which everyone thought worked well in the film opening
  • The use of sound effects were created well and added and made the film opening fir the conventions more such as the roars, screams, the glass breaking, heavy breathing
  • The Match-on-action (female character walking through the door) was well edited and put together.
  • The fast paced sequence at the end added a good effect.

Monday, 1 March 2010

3rd Day of Filming

On the third day of filming, we planned to film the opening sequence of the product. Initially we had decided to have a chase scene showing zombies running after somebody through a feild and narrow lanes. However, we decided that we would need a bigger budget, and more time in order to get the zombie's costume and make up professional looking enough to look effective. So instead we gathered some friends that were willing to be in the film, and decided to have the zombie's costumes as hoodies and tatty jeans. We only filmed the zombies from behind, and they had their hoods up at all times, and this built enigma and dealt with the zombie's costume at the same time.

After filming the zombie chase sequence, I decided that we should film the same sequence but without the zombies, from different positions and camera shots, just to create a higher sense of enigma. We decided to use the camera in a hand held shaky postion, showing the character running from the zombie's point of view in the trees. By having no one actually running after the character, creates enigma, and mystery as the audience wont know what the character is running from.

This filming session was very effective as we had managed to film alternatives to the opening sequence giving us a lot of variety and choice when it came to editing. Also as we lost light as the day got later, we decided to film some parts of the ending sequence. This initially was to have a shot of a group of zombies trying to smash through the window and get into the house where the characters are. However, after filming this sequence, we decided not to use it, as it didn't look genuine enough to work well in our product.

Wednesday, 24 February 2010

Second Day of Filming

On the second day, we filmed for a lot less longer than the first day of filming. This was because we already knew what we wanted to film. It didn't take very long to get prepared, and we simply filmed the same main narrative sequence in the house as we had done on the first day, with a few small sequences added to try and add some variety to our product.

After the actors made sure that they had the same costume on as the first filming session, to make sure the continuity remained, it didn't take very long to get all the footage needed, as we already knew what we needed. Once we were ready to film, we made sure that the lighting was our key focus, so that we didn't have to organise yet another filming day to record the same footage.

Friday, 12 February 2010

Changes

The initial idea was to have two male actors to play the main characters in the film, as they would be like typical zombie films the 'last humans' on earth, and unable to re populate. However, we couldn't find anybody willing to fill these roles so had to seek other options which was one female and one male actor.

We had decided to have establishing shots to open the film with to create the desolate feeling and to build a sense of verisimilitude as there was nobody left on earth. However, we decided against this, as although it did create the verisimilitude it didn't give the effects we were looking for. So we decided to film a different sequence for the opening of a male character running, and shown from a variety of shots to create enigma and build a sense of panic straight away.

We had also initially decided to use a grandfather clock, as the clock is a significant feature in the film as it shows the countdown to the characters' deaths essentially. However, after reviewing the footage of the grandfather clock we decided that it didn't work well with the rest of the footage and so we decided instead to use a digital clock. Which would also be clearer for the audience to understand and to read what the time actually was.

Friday, 5 February 2010

Location

After coming up with the idea for the film, we came to the conclusion that there was only one suitable location to set the opening which was in a house. It was an ideal location as we could film at any time of the day and we had access to the house whenever we wanted it. The modern internal decorating within the house fits well with the modern genre of the film as well.
It also added to the verisimilitude of the product, because the story itself was set in a house where the characters where taking refuge from the zombies, and therefore it was perfect.
Within the house, we only plan on using one room, which is the living room and there is a brief sequence that uses the hallway when the female character is entering the room.

Wednesday, 3 February 2010

First Day of Filming

On the first day of filming we tried to get as much footage as possible. We filmed for a total of 3 hours, and decided that we would get the main narrative sequence filmed first, as it was the longest sequence within the whole film. It will give us an early chance to get a large part of the film opening edited as well, giving us spare time to cover anything that we have missed. As we were filming we followed the storyboard as accurately as possible, but altering our filming slightly enhance the quality of our product.

We hit a problem before we could film however, and that was arranging a day to suit everyone. At first we had a completely different male actor to the one who is in the final product. However, we decided to use someone else because our inital actor wasn't available as much as we would like.

Another problem that we encountered after our first day of filming was some of the quality within the footage was lost, due to the low level lighting that we filmed under. At first we decided have low level lighting would be perfect for the mise-en-scene and created the atmosphere within the scenes perfect for our genre. However, when we uploaded the footage, and tried to edit it, all the footage was grainy and poor quality due to the lighting.

Although we were disappointed with the outcome, essentially we hadn't wasted a day on the filming, because we learnt from our mistakes and decided to make the lighting a priority, and we knew that if needed we could edit the level of lighting through 'iMovie'. It also gave us something more sincere to follow, as we had already filmed everything once.

Friday, 29 January 2010

Props

  • 2 White T-Shirts

  • Fake blood




  • Digital Clock




  • Knife




Equipment:
  • Tape
  • Camera
  • Tripod
  • Mac

Costume




The costume was probably one of the most important factors to create the sense of verisimilitude within the film opening. We decided to go with the typical zombie survivors costume that is a regular theme within most zombie films. Torn shirts, with blood stains and blood stains on the faces of the characters.

It was easy enough to create the costume, all we did was got some cheap plain t-shirts, covered them in fake blood and dirtied them with shoe polish and then tore them up with a pair of scissors. The costume is very effective, and was very easy to create even with a low budget.
Both characters also wore jeans as part of the costume, this was because it would create verisimilitude, as they were just 'everyday people' before the zombie infection spreaded.
The reason for having plain white t-shirts was because, it links in with Propp's theory of the hero characters to be dressed in light clothing.



Wednesday, 27 January 2010

Friday, 22 January 2010

Initial Planning for our Film Opening

Our initial ideas where to be different from the rest of the group. We had been studying film noir style films and analysing them to gain inspiration and ideas for our own film openings.
Most of the class had decided to follow what we had been learning and to base their own film openings on film noir style. However, we decided to be unique from them and go with zombie/horror/thriller.

Some ideas that we had at the beginning were two male survivors left, and they were taking refuge in a house from the zombies. The male characters were significant so that the audience can realise there is no chance of re populating the earth.

Another idea was to start the opening at the end of the film, to build enigma to what has already happened in the story.

We had also considered the lighting for our film opening which typically in a horror/thriller is dark and shadowy.

Wednesday, 20 January 2010

Film Openings - Ideas from other films

- 28 Days Later -
28 Days Later is a post-apocalyptic horror/science fiction film. It is about zombies taking over the world with only a few survivors left alive.
This is a great film to gain ideas from for our film opening as our film opening follows the same story line as 28 Days Later, with only two survivors left on earth, the rest of the population being zombies.